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Vampire stuf
Vampire stuf












Is lost upon dying, completing a Level, or picking up a Shield A. Is lost upon dying, completing a Level, or picking up a Shield B.īlocks small projectiles – bones, fireballs, and mummy bandages – but does not nullify Axe Knight axes. In addition to the active items and sub-weapons, there are also several passive items that Simon can pick up that provide him with temporary advantages.ĭoubles Simon’s normal defense stat, causing him to take half damage to physical attacks - does not decrease damage taken from fireballs or skeleton bones. The Map is one of the only two items kept upon clearing a Level, the other being Hearts. Can be used infinite times without penalty or heart consumption. The map will show you your current position, as well as the location of the exit door. Upon pickup, will allow the player to see a basic map of the current Stage by pressing F2 on your keyboard. This strategy is critical to speedrunning Vampire Killer. This can only be undone by either dying, grabbing a Boss Orb, or using the Hourglass again. If the Hourglass is used on the same frame as going through a Stage door, or in the last few frames of the level end fanfare (when not grabbing the Boss Orb), you can freeze every enemy in the rest of the game indefinitely. Differs from the Stopwatch in Castlevania, in that it also works on every boss in the game. ↑ , then ← or → in the air, to throw in either direction.įreezes time for approximately four seconds upon use. Given none of VK’s enemies, bosses included, have invulnerability frames, Holy Water is extremely powerful. Holy Water deals damage to enemies on every frame of contact. Unlike Castlevania’s Holy Water, Vampire Killer’s Holy Water does not stunlock enemies. Unlike in Vampire Killer, you are not restricted to carrying only one of these items at a time.Īrcs through the air and smashes on contact with the ground or walls, creating holy fire that deals massive damage to enemies.

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There are a few active items in Vampire Killer, which require the use of different button inputs to use. Two knives can be onscreen at a time, which makes it easy to spam against tough enemies or bosses.ġ per hit, though two can be onscreen at a time.

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Similar to the Knife sub-weapon in Castlevania, this weapon flies horizontally across the entire screen upon being thrown, stopping only upon hitting an enemy. Will be lost if Simon is unable to catch it on its return.Ģ per hit - can also hit twice per throw (on the way out and back).

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If Simon fails to catch the Axe as it returns to him, he will lose the weapon and be forced to use the Leather Whip once again.Ĥ per hit - can also hit twice per throw (on the way out and back).įunctions similarly to the Boomerang Axe, however, the Battle Cross' range covers around two-thirds of the horizontal width of the screen, travelling faster at the expense of damage power. Upon being thrown, flies around one-third of the way across the screen horizontally, before travelling back to Simon. Dying or completing a level will reset Simon back to using this item.Īn upgraded whip for Simon, which deals twice as much damage as the Leather Whip, and has greater range. Simon's stock weapon, which deals minimal damage and has a short range. There are a few items Simon can pick up to temporarily replace his stock Leather Whip - unlike the original Castlevania, most of these items are not whip upgrades.














Vampire stuf